Most recent edit on 2008-03-04 16:50:43 by FemkeSnelting
Additions:
I much like your trick of using someone else's questions to write your essay. But... I get a bit lost in your answers, I think because you frame your research very broadly and there's not really a thesis/larger question you start out with. 'Processes, mechanisms and accesses to reading' is is a lot to handle (wonder why Will Holder had to give up ;-)), especially when you let the questions guide you to such an extend that you need to speak about things you might not need/want to speak about. Could it help to re-phrase the questions to interview yourself about the specific issues with reading coming to the surface in an on-line magazine about design? You might have to search-and-replace 'book' in the questions by 'on-line magazine' but it might make the task a little less vast? Just an idea...
Deletions:
I much like your trick of using someone else's questions to write your essay. But... I get a bit lost in your answers, I think because you frame your research very broadly and there's not really a thesis/larger question you start out with. 'Processes, mechanisms and accesses to reading' is is a lot to handle (wonder why Will Holder had to give up ;-)), especially when you let the questions guide you to such an extend that you need to speak about things you might not need/want to speak about. Could it help to re-phrase the questions to ask yourself about the specific issues with reading coming to the surface in an on-line magazine about design? You might have to search-and-replace 'book' in the questions by 'on-line magazine' but it might make the task a little less vast? Just an idea...
Edited on 2008-03-04 16:49:38 by FemkeSnelting
Additions:
I much like your trick of using someone else's questions to write your essay. But... I get a bit lost in your answers, I think because you frame your research very broadly and there's not really a thesis/larger question you start out with. 'Processes, mechanisms and accesses to reading' is is a lot to handle (wonder why Will Holder had to give up ;-)), especially when you let the questions guide you to such an extend that you need to speak about things you might not need/want to speak about. Could it help to re-phrase the questions to ask yourself about the specific issues with reading coming to the surface in an on-line magazine about design? You might have to search-and-replace 'book' in the questions by 'on-line magazine' but it might make the task a little less vast? Just an idea...
Edited on 2008-03-04 16:25:34 by FemkeSnelting
Additions:
Have a look at the final PZI essays of Mark + Jorrit - they covered part of the ground on grids, automation and web templates. Think about 'looping' as a way to understand templating (difference between templating for digital vs. for print). Web templates are produced through looping through a database. This means that the grid depends on an 'if' and a 'while' statement. This makes the web template different from a paper-grid, which is based on relative measurements. The classic on getting print designers to think standards: Designing with webstandards - Jeffrey Zeldman. An interesting anti-standards point of view: http://www.uzine.net/article1979.html∞
Deletions:
Have a look at the final PZI essays of Mark + Jorrit - they covered part of the ground on grids, automation and web templates
Think about 'looping' as a way to understand templating (difference between templating for digital vs. for print). Web templates are produced through looping through a database. This means that the grid depends on an 'if' and a 'while' statement. This makes the web template different from a paper-grid, which is based on relative measurements.
The classic on getting print designers to think standards: Designing with webstandards - Jeffrey Zeldman
An interesting anti-standards point of view: http://www.uzine.net/article1979.html∞
Edited on 2008-03-04 16:24:40 by FemkeSnelting
Additions:
Denis
The speed by which you write through your associations is exciting but also leaves me out of breath and I think some connections you make could be less shallow. Most importantly: translation is not the same as transcoding is not the same as remediation; they have much in common but differ as well. Because your project is taking all three on board, I think it would help the essay and the broadcast if you work more on these issues. In addition to that: although the text is 'aanstekelijk' it is not easy to see why you actually are so excited by these transitions and why you think they matter. Some snippets you give: 'The value of individual media' or 'I want to make music more special again'.
Edited on 2008-03-04 15:48:49 by FemkeSnelting
Additions:
I like the 'en-toen-en-toen' structure of your essay; I do think the transitions need to flow OR be abrupt (the format of your essay mimics cadavre exquis ;-)), but the structure/tone of the text is somehow in-between.
Also I miss some kind of overall thread connecting the different elements conceptually; to hear why you are interested in a certain way of working. You say it is a way to 'look for what you are looking for', but than you might need to include the questions you are asking, and show how you rephrase them after studying the next fact/project/idea. A bit how the cadavre gives tiny markers to make a connection to the next chapter?
Deletions:
I like the 'en-toen-en-toen' structure of your essay; it does mean the transitions need to flow OR to be abrupt (the format of your essay mimics cadavre exquis ;-)) so some examples of transition issues I stumbled upon:
- Why did you start with surrealist games as an example of collaborative work (maybe just need to explain your interest in it)?
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-
Edited on 2008-03-04 15:33:40 by FemkeSnelting
Additions:
I like the 'en-toen-en-toen' structure of your essay; it does mean the transitions need to flow OR to be abrupt (the format of your essay mimics cadavre exquis ;-)) so some examples of transition issues I stumbled upon:
- Why did you start with surrealist games as an example of collaborative work (maybe just need to explain your interest in it)?
-
-
Deletions:
Why did you start with surrealist games as an example of collaborative work (maybe just need to explain your interest in it)?
Edited on 2008-03-04 15:28:13 by FemkeSnelting
Additions:
The classic on getting print designers to think standards: Designing with webstandards - Jeffrey Zeldman
Deletions:
The classic on getting prijnt designers to think standards: Designing with webstandards - Jeffrey Zeldman
Edited on 2008-03-04 15:28:02 by FemkeSnelting
Additions:
Think about 'looping' as a way to understand templating (difference between templating for digital vs. for print). Web templates are produced through looping through a database. This means that the grid depends on an 'if' and a 'while' statement. This makes the web template different from a paper-grid, which is based on relative measurements.
Why did you start with surrealist games as an example of collaborative work (maybe just need to explain your interest in it)?
Deletions:
Think about 'looping' as a way to understand templating (difference between templating for digital vs. for print)
Edited on 2008-03-04 15:23:23 by FemkeSnelting
Additions:
[I will keep adding so refresh :-)]
Alexandre
Timo
Stephanie
Leonie
Reading your essay I was thinking: what about models and scale... and also framing -- the only way you can play your puppet tricks is when you fix the eye through a camera or a peeping hole (so that was the other association: peepshows + voyeurism). Thinking about early visual tricks/illusions but also the way early expressionist movies gave the illusion of space, depth with visibly cardboard decors. http://en.wikipedia.org/wiki/The_Cabinet_of_Dr._Caligari∞
Deletions:
Alexandre:
Oldest known version of this page was edited on 2008-03-04 15:12:28 by FemkeSnelting []
Page view:
Alexandre:
Have a look at the final PZI essays of Mark + Jorrit - they covered part of the ground on grids, automation and web templates
Think about 'looping' as a way to understand templating (difference between templating for digital vs. for print)
The classic on getting prijnt designers to think standards:
Designing with webstandards - Jeffrey Zeldman
An interesting anti-standards point of view:
http://www.uzine.net/article1979.html∞
Worth looking at:
Becoming a digital designer (Steven Heller + David Womack)
General remarks: 'user-centered design' plus the ability to publish over different systems as you point out, might make the grid fit for this century. But could post-modernist critique still be valid?
Sauli
Karin Spaink on filtering:
http://www.spaink.net/boeken/mv_seks_glijmiddel.html∞